About This Game The Moment of Silence is a classic point-and-click 3rd person adventure game set in New York City in 2044. Players step into the role of Peter Wright, an advertising executive currently heading up the Government's 'Freedom of Speech' campaign. When a heavily armed SWAT team storms his neighbor's apartment, Peter must uncover the truth behind his mysterious disappearance as he becomes drawn into the deceptive worlds of corruption and power. Fascinating, well researched visions of the near future 75 locations, designed by award-winning CG artists and more than 500 interactive screens 30 minutes of full screen video Lip synchronization using phonetic voice analysis Motion captured animation.The Moment of Silence marries fully-rendered, animated backdrops with a traditional and intuitive adventure interface. The game mixes real-world locations with fictitious environments to create immersive and incredibly varied worlds.The Moment of Silence offers more than eight hours of professional voice talent for heart-pounding drama that sounds as good as it looks. Traditional adventure puzzles are fused with dialogue choices and moments of high drama, putting the game on par with some of cinema's greatest thrillers, where action sequences are integrated to create a constantly challenging adventure.Key FeaturesAbsolutely unique, highly immersive espionage thriller storyPre-rendered backgrounds with spectacular scenes and actionsReminiscent of The Longest JourneyMultiple choice dialogues35+ true-to-life 3D characters with strong biographical background to interact withFascinating, well-researched visions of the near future75 locations, designed by award-winning CG artists and more than 500 interactive screens30 minutes of full screen videoLip synchronization using phonetic voice analysisMotion-captured animation with real-time facial expressions 7aa9394dea Title: The Moment of SilenceGenre: Adventure, IndieDeveloper:House of TalesPublisher:HandyGamesRelease Date: 1 Mar, 2005 The Moment Of Silence Keygen Download This game is un-f-word-ing-beleivably bad. I had played two other games by House of Tales, Overclocked and 15 Days, and they were really good, so I thought I'd try this one, and what a mistake that was...The game was mostly mechanically bad. It's very difficult to figure out where to make the character walk to transition screens, some of them have click locations, but others you have to walk to a certain part of the screen to get the transition to happen, and to make it all the worse the character just moves where he wants to anyway.Most of the puzzles aren't overly complicated, though there are a few that are unforgiveable... The real issue is that many of the puzzles involve "go here, then there, then to that other place, then back to there", and the character movement is so bad and slow and you have to go through so many screen transitions to get anywhere that in the end it's just an annoyance. The game is padded with a bunch of walking around. If you end up walking to a location then finding that what you need isn't there, you're going to be angry real fast.About a quarter of the way through I gave up and used a walkthrough for every step of the way, because going to one wrong location meant like five minutes of walking around for nothing. I don't want to waste my time walking around when all I was interested in was the story. Near the end of the game I thought maybe I'd try to figure it out on my own again... Big mistake.The last puzzle in the game was the worst. There are 5 important screens in it that you need to go back and forth between, but you have to walk through 6 screens to get from one to the other, that means there are 36 annoying screens to walk through when all you cared about was 5. To go through them in the most efficient way possible (using a guide) you would walk through 48 annoying screens to solve it. And that's using a guide. Without a guide I'd imagine you'd be doing a lot more than that because there is some trial and error involved.Don't waste your time with this game. There are a lot of better adventure games than this, and for a story driven game it's just not worth it.. This is reasonably constructed point and click adventure with some good points but it has some serious flaws that make the price of \u00a314 way too expensive. If you find it on a half price sale it is worth considering.The premise of this game is that you are a man in New York who, soon after moving into a new apartment, observes a police squad forcefully arresting and abducting his neighbour while his terrified wife amd son look on. In your attempt to support the man's family you discover all sorts of strange facts that suggest dark and conspiratorial motives for his arrest.The gameplay is that of a traditional point and click adventure. Most of the plot advancement is through conversation and exploring. There are some inventory based puzzles too, but not enough in my opinion.The good:Despite the occasional weak translations (to English) the characters are believable and the voice acting is pretty good.The plot is engaging and sensible and doesn't leave any unanswered questions.Object based puzzles are sensible.The bad:-The pathing is terrible. It is downright difficult to transition between some screens and the main character will sometimes run around in a circle before going where you want him to.-The scenery involves huge areas that take ages to get across and redundant screens. This makes moving between locations tedious and annoying. This actively ruins one of the better puzzles because it takes a couple of minutes to go from the place where you push a button to the place where you get feedback.- Advancing the plot relies heavily on triggers. Sometimes those are sensible (like interrogating a character to reveal a new location) but some triggers are completely irrelevant to the plot (for example you know what to do and where to go but you can't do it until you've talked to your friend in the office, who has nothing whatsoever to do with the story).I got this in a sale so I'm not disappointed I bought it but it is thoroughly mediocre.. I'd have rather watched a gameplay instead of trying to find where the game devs thought it was logical to go. For a person who got used to games with bigger interactivity, it was frustrating all the way. Can't put myself to finish it.. Close to one of the best 3rd person adventure games I've played . Amazing graphics and cut scenes. Big differance with "The Moment Of Silence" is it's more like a movie\/game than most pure 3rd person point and click adventures.. Very iIntersting futuristic setting (sort of) and easier gameplay in that you can't make a disasterous mistake. Still took me over 21 hours to play.. That was off and on however! What I really loved about this stroyline is that no matter how long you left it when you came back it never got to the point where i forgot the goal\/mission or what the story was about. That happenes far to often in some adventure games!My only negative to be honest is this game probably has the most I chit chat in it i've ever seen!Still, I'm looking forward to finding more like this!. At first I thought 'The Moment of Silence' was a decent game if somewhat dry and generic with awkward controls that left me not knowing where to click on the screen to move from one location to another. By the time I was two thirds of the way through the game I just wished that it was over, and really that I hadn't even started playing the game in the first place... even as I managed to crawl to the end of the story. Whatever interesting ideas there are in this game are buried under way too many transition screens and shopping lists of dialogue.Another thing that really got me was the lack of decent roles for the female characters. After dead wives; helpless wives; manipulative online girlfriends; silent secretaries; defective AI; and untrustworthy street solicitors I was starting to think that maybe it would be nice to get some variety in the female NPCs that you interactive with in this game. But then I was introduced to an even worse female character (a ditsy skimpily dressed resort hostess who unwittingly described how she got her job by being pretty and failing an IQ test) and I started thinking that maybe the poor roles for female characters was on purpose. I certainly didn't see any problems with the roles for male characters.I just don't think it's worth digging through the mountain of generic ideas; poor mechanics and controls; and seeming misogyny to find the good in this game. I wouldn't recommend 'The Moment of Silence' even if it was free.. The Moment of Silence is a game that has some solid ideas but is held back by sloppy game design.The plot is a decent but run-on-the-mill conspiracy story loosely inspired by Orwille. Whatever plot twists it has are textbook. There is nothing special or groundbreaking about it except the world-building, used as commentary on the fear of surveillance of private communication. This aspect is actually kind of culturally relevant and even somewhat thought-provoking due to the information age we currently live in. The pacing is good, first letting you to know the area Peter Wright, the protagonist, lives in, and getting more tense and action-packed later on.Puzzles are mostly solid, but some of them rely on typical cartoony adventure game logic (you put a live bird inside your pockets on two occasions) which clashes with the tone of the game. Furthermore, I felt that some of the puzzles were insufficiently hinted\/signposted, leaving me confused about what my goals were. As the gameplay makes the game tedious to play (I'll get to that soon), I resorted to using hints a couple of times.The dialogue trees. Oh the dialogue trees. Each time you meet a new character, you are faced with a laundry list of topics to click through. The dialogue is at times moderately witty but is also extremely long-winded. Once you've exhausted a topic and must backtrack in the dialogue tree, you have to select some variation of "There is something else I want to ask about", which will quickly become a phrase you will never again want to hear in your life. As a result, the conversations become utterly unbelievable and repetitive. The saving grace is that conversation options that have not been selected yet are highlighted, but on the other hand this is also a constant reminder of the checklist-of-questions nature of the discussions. Some of the NPCs are colourful enough, but fail to have any great chemistry with the protagonist due to his nature.The main character has no personality. He's a very generic Anybody who randomly decides to embark on an adventure because the plot requires him to. You know, in my teens I drew a parody comic that poked fun at thriller\/mystery plots, and one of the side characters I came up with was a guy who acted like a stereotypical point and click adventure game hero. He'd unnecessarily voice his thoughts aloud in a deadpan way that told nothing about himself, and engage in conversations in an awkward start-stop fashion as if he was navigating a dialogue tree. Peter Wright is exactly like that. Any traits he possesses are the bare minimum required: a sort-of-negative-opinion of the villainous forces or other obvious but shallow ones (e.g. basic sarcasm). He doesn't go through any meaningful change. And this is not helped by the monotonous performance of his voice actor. At one point you get to briefly control Mrs. Oswald, whose husband is kidnapped in the intro, and I thought she would have been a much better main character with a stronger motivation.Then there's the backtracking. The game features large, beautifully rendered backgrounds, yes, but traversing through the long corridors and wide plazas quickly becomes tedious. Near the end of the game you have to go back and forth through a series of tunnels just to fetch a single item. Exits of screens are often unobvious and the camera angles sometimes change confusingly. Have the developers ever heard of the 180 degree rule? Combine these with the fact that the path-finding of this game is notoriously terrible - Wright will from time to time run several meters in the opposite direction before going where he was supposed to - and you will soon long for any other control scheme. Luckily, pressing and holding H reveals hotspots and exits, which reduces the pixelhunting.None of these are absolutely game-breaking, but these do severely bring down a game that isn't really outstanding in the first place.. Interesting Story, but mechanics are awful.
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The Moment Of Silence Keygen Download
Updated: Mar 13, 2020
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